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Home»Movies»Sony Pictures Entertainment Earnings Q4 2025 and Fiscal 2025
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Sony Pictures Entertainment Earnings Q4 2025 and Fiscal 2025

Williams MBy Williams MMay 8, 2026No Comments4 Mins Read
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Sony Pictures Entertainment revenue came in roughly flat for fiscal year 2025, as higher sales at its Crunchyroll anime streamer and the success of global blockbuster film “Demon Slayer: Kimetsu no Yaiba Infinity Castle” were offset by overall lower revenue from theatrical releases.

For the year ended March 31, 2026, Sony Pictures Entertainment had sales of JPY1.499 trillion, about $9.92 billion, essentially flat.

The studio’s biggest hit of the year was anime movie “Infinity Castle,” which grossed $741 million at the worldwide box office. However, SPE theatrical revenue for FY25 netted out to $494 million, down from $900 million the year prior. Television productions revenue was up 12% to $3.39 billion; SPE’s Media Networks group (which includes Crunchyroll) saw revenue rise 13% to $3.17 billion. The studio’s total sales to entertainment streaming platforms for FY25 was down 10% to $1.14 billion.

The revenue growth came despite a decline in overall subscribers across SPE’s television and digital channels, which fell from 627.3 million to 531.7 million year-on-year, driven by a loss of roughly 100 million subscribers in India alone — a contraction partially offset by gains in Europe, the Middle East and Africa and Latin America.

SPE’s operating income for FY25 came in at JPY104.9 billion ($687 million), down 11%. That included JPY27.1 billion in one-time charges due to “impairment losses against assets associated with Pixomondo, which operates VFX and virtual production businesses, and related shutdown costs.” Sony had acquired Pixomondo in October 2022.

Excluding the charges for Pixomondo, Sony Pictures Entertainment’s FY25 operating income on a yen basis increased approximately 13% year over year (and was up 11% in U.S. dollars, to about $858 million).

For fiscal 2026, SPE is “focusing on creating and strengthening franchises” with major releases including “Spider-Man: Brand New Day” (premiering July 31) and “Jumanji: Open World” (Dec. 25). The company provided guidance for Sony Pictures Entertainment’s FY26 revenue increasing 9% (to JPY1.630 trillion), driven by higher expected box-office revenue and paid subscriber growth at Crunchyroll, offset by lower series deliveries in TV productions and lower licensing revenue from its movie catalog. Operating income for the segment is projected to hit JPY145 billion, up 38% (largely due to the comparison with the Pixomondo charges in FY25).

In the March 2026 quarter, SPE revenue was up 14%, to JPY472.9 billion. A bright spot was Sony Pictures Animation’s “GOAT,” an action-comedy from producer Stephen Curry about a small goat named Will who gets a chance to compete in pro “roarball.” The kid-friendly movie banked $192 million at the global box office (and $103 million domestically) following its Feb. 13 wide release.

Overall, in the most recent quarter, Sony Group reported sales of JPY3.036 trillion (up 8%) and net income of JPY83.1 billion (down 63%), including the impact of the Pixomondo-related charges. For full FY25, Sony Group revenue was up 4%, to JPY12.48 trillion, and net income was down 3%, to JPY1.03 trillion.

For the first three months of 2026, Sony’s music segment had revenue of JPY570.0 billion (+21%) and operating income of JPY132.4 billion (+58%). For fiscal year 2025, sales increased 15% to JPY2.12 trillion, led by higher revenue from streaming services in recorded music and music publishing. Operating income in the Sony music segment was up 25% to a record high JPY447 billion.

In Sony’s PlayStation segment, FY25 revenue was flat at JPY4.685 trillion, as increases in sales from network services and third-party game software titles were offset by a decrease in hardware sales. The company reported 16.0 million PlayStation 5 console units sold, down from 18.5 million in FY24. Adjusted operating income for the 12-month period was up 45% to a record JPY602 million, excluding a JPY120 billion impairment charge for gaming studio Bungie and JPY18.3 billion in expenses resulting from a “correction in the amount of certain previously capitalized development costs,” the company said.

PlayStation monthly active users in March 2026 increased 1% year over year to around 125 million accounts, a record high for fiscal Q4, and total play time in the quarter also rose 1% year-on-year.

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